I was worried that maybe it was a fluke, so I reinstalled 6.2 and the behavior is still present. It seems to be limited solely to dragging. The notes play the wrong pitches while dragging but then play correctly again once they're locked in their spots. Now, the full scale version still works correctly, but the truncated, hide pitches scale, does not. In previous versions, dragging a note over either the full scale or hide unused pitches scale would sound each note correctly. You can click the little wrench icon that, when you hover over it, says "edit", in order to either show or hide the full pitch scale. I would assume this is the "hide unused pitches" feature you mentioned. In the Studio One sequencer's "drum view", the default sequencer for me is one that only shows the pitches that have thus far been used. The notes no longer follow the drums pitch list correctly when using a different pitch list or when using the 'hide unused pitches' feature? What "drum sequencer" are you working with "truncated"? Once the note is in place it plays correctly, but I depend on sounds that play when dragging to find my different drums, especially when editing or programming fills. There seems to be a bug in 6.2 where dragging notes across the "truncated" drum sequencer (when you click the wrench it only shows the notes you've used) doesn't sound the correct notes. Patrickviens wrote Vocalpoint wrote Blindogt wroteAlready reverted back to 6.12.
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